shinyget: (THIS IS MY BLARG I mean rage)
[personal profile] shinyget
I forgot how fast panfandom places move, Jesus. If I don't check at least once a day, I miss a lot of crap. It's a little discouraging since unlike last time I was in a big place, I don't really feel like checking and reading a bunch of entries every day. Blargh.

In other news, I have a paper due this week, one next week, and three finals coming up (since second paper counts as a final). I'd rather play Oblivion than do any of that, though. I feel so lazy.

Date: 2009-12-07 05:07 am (UTC)
ghost_bullets: (And now it's my turn to talk)
From: [personal profile] ghost_bullets
Yep, same here. It's just too easy to do in a big game where so much of what happens has nothing to do with your characters. Which is why Aphelion will be forced to be small - I'm tired of games where you can ignore everything like that. So many times in Econtra (and other large games), something relatively major would happen in a thread, like something that would have a major physical impact on the grounds or something, and nobody would notice because nobody read others' threads. Aphelion is a small location, with a strong emphasis on person-to-person interaction and cooperation, so it just doesn't make sense to have a ton of characters that you'll never follow. I'll admit that subconsciously, a good deal of the game's design is probably a reaction to problems that Angela and I had with Econtra.

Date: 2009-12-07 06:17 am (UTC)
From: [identity profile] biodisaster.livejournal.com
I don't mind the bigger games, but I can see where you're coming from.

I think Econtra was just...a lot of stuff I wasn't interested in.

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